![]() ![]() As a player works through the 24 included scenarios, a stoiytoie about the cyde of darkness and light emerges, with the player striving to set things right through a series of battles. In single-player Myth, a player controls troops from the armies of light (warriors, archers, berserks, dwarves, and so on), moving them about on the game map and attacking enemies. Oh, and the knowledge of when to stand your ground and when to retreat. ![]() That is the essence of Myth - judicious use of the right kind of character to face the enemy and the constant shifting of fortunes as troops skirmish and fall. The ghôls toss a few pus packets and, after the resulting explosions and paralysis, proceed to make short work of the bowmen. For example, an opponent in a network game may spend a good three or four minutes setting up the perfect fir’Bolg archer line along a canyon rim, and along comes a pack of enemy ghôls behind the archers. It doesn’t take much to ruin someone’s day in Bungie’s newest real-time strategy/tactics game, Myth: The Fallen Lords. ![]()
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